LEARN WHAT YOU LIVE

True Gamers and the Centre for Entertainment Arts have partnered to offer exclusive two-week courses that will elevate your gaming experience and teach you the core fundamentals of game creation.

Discover how the games you love are built from the ground up by industry experts, and gain hands-on experience in a True Gamers state-of-the-art learning environment.

Making Your First Game in Unreal

In this course, you’ll unlock the power of Unreal Engine, a key tool in AAA game development and essential for AR/VR, architectural visualization, and film/TV production. Curated and reviewed by industry experts, the course ensures you’re learning up-to-date skills used in current pipelines. The interactive sessions require active participation, collaboration, and engagement. By the end, you’ll have the foundational skills to confidently continue your journey into the expanding field of interactive 3D.

SEPT 30TH – OCT 11TH | M-F 5-8PM

DUBAI-INTERNET CITY

  • Course Introduction and Unreal Engine

    Understand the course objectives and structure, successfully install Unreal Engine and set up an account, and navigate the Unreal Engine editor interface while exploring available resources, tools and possibilities.

  • Creating Your First Project and Navigation Basics 

    Create a new project using Unreal Engine templates, navigate the editor interface effectively, and utilize different view modes to inspect and interact with objects.

  • Greyboxing and Meshes 

    Understand the concept of Greyboxing for level design, differentiate between static meshes and skeletal meshes, and set up basic mesh collisions for objects in the scene.

  • Introduction to Lighting in Unreal Engine 

    Explore various lighting types available in Unreal Engine, set up a scene with appropriate lighting, and understand the differences between static, moveable, and stationary lights.

  • Blueprints Basics 

    Understand the concept and purpose of Blueprints in Unreal Engine, navigate the Blueprint editor interface, and create a simple Blueprint that triggers a light using a variable.

COURSE BREAKDOWN

Animation and Storytelling in Unreal

OCTOBER 7TH - 18TH | M-F 5-8PM

BLUEWATERS

In this hands-on course, you'll master the essentials of animating characters and crafting compelling cinematic sequences. By the end of the course, you'll have the skills to produce high-quality animations and cinematic narratives, transforming your creative ideas into immersive visual experiences. Ideal for aspiring animators, storytellers, and game developers looking to leverage the latest in real-time rendering technology.

  • Course Introduction and Unreal Engine

    Understand how to access Unreal functions, download and install Unreal Engine, navigate Unreal Engine’s user interface and viewport, and explore the content browser and Blueprints.

  • Introduction to Sequencer

    Learn how to use keyframes to create a sequence, understand how to use the CineCamera Actor, and explore camera cuts and angles.

  • Character Animation and Metahumans

    Add camera animations to a sequence, learn how to label and organize, and understand how to create and import assets/files into your project.

  • Lighting Environments in Unreal

    Learn about key lighting actors in Unreal Engine, understand how to use and position lights for exposure, and differentiate between lighting techniques like 3-point lighting, fill, and key lighting for various scenes.

  • Sequence Rendering for Production

    Learn how to record out a sequence using Movie Render Queue, and discover how to use Render Passes to refine your work in the viewport.

COURSE BREAKDOWN

Visual Scripting and Gameplay for Game Designers

OCT 28th - NOV 8th | M-F 5-8PM

DUBAI-INTERNET CITY

In this course you will master the Blueprint visual scripting system in Unreal Engine 5, the world's most powerful real time 3D creation tool. Starting from the basics you will learn how to use a number of crucial nodes, setup variables and create your own functions to drive interactive gameplay all without writing a single line of code. By the end, you will apply your skill in a hands-on project, creating a gameplay feature. Ideal for those looking to start developing immersive interactive experiences without a coding background.

COURSE BREAKDOWN

  • Course Introduction and Unreal Engine

    Understand how to access Unreal functions, download and install Unreal Engine, navigate Unreal Engine’s user interface and viewport, and explore the content browser and starter templates.

  • Your First Blueprint

    Learn how to create a Blueprint, explore the structure of a Blueprint, set up your first key bindings, and delve into the basics of collision handling.

  • Enhanced Input

    Learn how input handling works and why it's important, explore the Blueprint input options, and create an advanced input mapping.

  • Cross Blueprint Communication

    Learn about variables and how to use them. Discover how to setup communication between blueprints. Learn how to implement animation via timelines.

  • Exploring Physics: Attaching and Detaching

     Learn how the attachment system works with blueprints and how to pick up and drop objects. Exploring forces and fixing collision problems.

Introduction To Unreal Engine for Programmers

NOVEMBER 18th - 29th | M-F 5-8PM

BLUEWATERS

In this course you will learn about the power of C++ in Unreal Engine 5, the world's most powerful real time 3D tool. This course focuses on understanding the fundamentals of C++ programming, implementing game logic, and interacting with Unreal Engine’s powerful systems. By the end of this course, students will be equipped with the knowledge to start developing their own interactive 3D experiences using C++.

COURSE BREAKDOWN

  • Course Introduction and Unreal Engine

    Understand how to access Unreal functions, download and install Unreal Engine, navigate Unreal Engine’s user interface and viewport, and explore the content browser and starter templates.

  • Introduction to C++ with Unreal Engine 5

    Learn basic syntax and structure, how to create classes, and gain an understanding of objects, inheritance, constructors, and destructors.

  • Input Handling via C++

    Learn the Unreal Engine 5 API, explore AActor, UObject, and UComponent, and set up input handling via C++.

  • Game Mechanics and Systems

    Learn how to work with physics and collision, understand how to create and manage game states, and learn how to use timers and delegates in C++.

  • Project Planning and Best Practices

    Learn about the structure of a C++ UE5 project, how to debug and optimize your code, and the best practices for writing clean, maintainable code.

CREATE YOUR OWN ADVENTURE

CEA ACADEMIC PARTNER ALUMNI & INSTRUCTOR CREDITS ALL RIGHTS RESERVED